On the main screen one can open the configuration of the switches with the icon .

Basic data

Name

Every switch requires a unique name. If there is no name RailControl chooses a name for you and if the name is not unique it will be prefixed with a number to make it unique.

Type

RailControl knows different switch types:

left: On the tracklayout this is shown as a left turnout switch. This is not neccessary equal on the real layout.

right: On the tracklayout this is shown as a right turnout switch. This is not neccessary equal on the real layout.

threeway: This type represents two switches at the same position. One of the logical ways is not possible in praxis. Railcontro restricts the usage of this forth logical possibility. The selected address is used for the left switch and the following address is used for the the right switch.

Double crossing switches have to be configured as two seperate switches.

 

Control

If more than one control is configured by RailControl, the control that controls the switch has to be selected. Otherwise the selection is not shown at all. If there is only one control configured the field is not visible.

Protocol

If the control supports more than one digital protocol, the protocol that is used by de switch has to be selected. If the control only supports one protocol the field is not visible.

Address

The digital address that is used by de locomotive has to be entered.

Switching duration (ms)

The accessories have to be turned on and after the effective switching turned off again. New accessories can switch within 100ms. Older and inert accessories require 250ms to switch. Some controls handle the switching time itself, so 0ms can be choosen. Dependent on the accessory type turning off is not needed, especially servo and motordrivers and corresponding decoders do not need it.

Inverted

If an accessoty is connected inverted to the decoder, RailControl can invert them virtually again.

Position

Position X

The position of the track in squares from the left of the track diagram. Counting starts at zero. If an element is bigger then one square the square at the top left is relevant for the counting.

Position Y

The position of the track in squares from the top of the track diagram. Counting starts at zero. If an element is bigger then one square the square at the top left is relevant for the counting.

Layer

The layer the element should be visible on.

Rotation

The elements can be rotated in steps of 90 degrees.